Dark Quest, LLC was originally formed to promote the explorations
of medieval-renactment through silversmithing, leatherworking, and
various other crafts. In 2001, the corporation spawned off a new
division responcible for game development. Since the majority of
the staff previously involved with the company were long time gamers,
this was an obvious evolution in the grand scheme of things. Little
did the designers know, that this gaming hobby, would expand into
such a growing business. Only 2 years later, and over a dozen products
to our credit, we found the bottle neck in design has shifted from writing and playtesting, to art and layout. The balance keeps shifting over the years, but the more staff we add the more we find an inbalance.
Who We Are
We are really quite housebroken, I promise. Bios to come when
they are all submitted.
Neal Levin - President, Writer, Editor He is just some
guy. He thinks he wears too many titles at Dark Quest and is
probably right about that. Writing, Editing, Project Coordinating,
and having business responsibilities, he is the general all
around go-to guy and boss of the company.
Favored Class: Ranger
Game Systems Played: Possibly too many to list. Cyberpunk
2013 & 2020, Shadowrun, Traveller, Star Trek, D&D and Advanced
D&D (from 1979 on), Mechwarrior, Marvel Superheroes, Villians
and Vigilantes, Runequest, TORG, Tunnels & Trolls, GURPs, Toon...
and more that isn't easily remembered.
Darren Pearce - Writer Extraordinaire, Fantasy Lead Designer.
Darren is the author of the Whisper City setting, a world of
his story writing creation. He is serving as the Dark Quest
d20 fantasy line developer, making sure that materials fit the
image that is intended. He and his wife joined the Dark Quest
team in 2001 and have been producing material since then at
a blazing rate.
Favored Class: Ranger
Gillian Pearce - Art Director, Supreme Art Goddess
Gillian is an artist extraordinaire. She holds the title of
Art Director, as well as the most prolific artist that has been
seen to humankind. I think the elves think she is pretty hot
too.
Favored Class: Rogue
Chris Snook - Writer, Cyber Style Co-lead Designer
Chris is the co-lead developer for the Cyber Style line and
an already depressing sort of guy. Many people have been known
to say that he seems like a cybernetic organism in of himself,
and that he is the one most rated as going "cyber-pyscho" at
some point.
Favored Class: -
David Woodrum - Writer, All-around grunt
Dave has been known to write a few words. Perhaps few is an
understatement, since he has been known to right several thousand
words a day for weeks on end. Known as the one most likely to
be equated with an octopus since he must have multiple arms
and brains to keep track and write on so many projects at one
time. This Good Baron has helped add the carrots to the stew
that is Dark Quest, and may the meal provided be judged as a
masterpiece, or at least quite palatable to the players.
Favored Class: Bard
Favorite All-Time Role Playing Game: Dungeons & Dragons
3.0/3.5 (that sounds cheesy but its true)
Game Systems Played: AD&D 1 to 3.5, GURPS (numerous campaign
settings), Villians & Vigilantes, Cyberpunk 2013, Tourism (self
published), Melodrama! (self published), Teenagers From Outer
Space, Star Wars (West End Games variant), Mystic Realms (self
made project), TWERPS, Marvel Super Heroes, TORG
Joanna G. Hurley - Editor
Joanna has excelled at smoothly transitioning text from one
author to another to make the use of multiple authors a seemless
tapestry of written excellence.
Favored Class: -
Ben Oxwell - Editor
Ben takes our stylistically impaired writing and does his best
to clear it up. Said to lose hair in the process, he has been
seen explaining the hairballs away as a problem from his cat…
and yet he doesn’t own any cats.
Favored Class: -
Others Who Make Us Who We Are
Long Time Freelance Helpers that we consider staff through
their friendship and long-time support of the company
Bret Boyd - Writer
Bret first cut his teeth in the d20 industry by winning a contest
sponsored by Mystic Eye Games in 2001. He went on to contribute
heavily to that company's Foul Locales line of books and to
help pen the first published adventure for the Dragonstar campaign
setting (Raw Recruits). Since that time, he has freelanced for
the likes of Bastion Press, Dark Quest Games, Goodman Games,
Green Ronin, and Sword & Sorcery among others. Bret's most recent
published work is the Complete Guide to Dragonkin for Goodman
Games. Look for Bret's epic "Temporality" coming soon from DQG.
Favored Class: Cleric
Favorite All-Time RPG: Dungeons & Dragons (any edition)
Game Systems Played: D&D (all editions), BugHunters (Amazing
Engine), Dragonstar, Spycraft, d6 Star Wars (WEG), & Traveller
(T20).
Michael Hammes - Writer
Michael has worked with Dark Quest on many projects. When told
that his pen was mightier than the sword, he wished not to push
the subject. It was seen the next day that he went out and bought
a pen that was the size of a sword, and made of steel. This
way there is never any doubt. Luckily with the quality of work,
we shall never doubt his sincerity to the task.
A wandering bard who likes to spread his tremendous talents
to as many fields as possible, Michael has contributed to many
a DarkQuest project and always looks forward to a new challenge.
For a quick peek at what's going on you can visit his very humble
cottage at
http://home.cfl.rr.com/dsmdm/.
Favored Class: Mercenary Bard
Patrick Lawinger - Writer
Patrick has worked with Dark Quest since the first product back
in 2001. Patrick provides superb talent to us on our products,
when he has a free moment from his extensive work with Necromancer
Games.
Favored Class: -
Owen Kuhn - Artist
Late in 2001, Dark Quest grabbed Owen kicking and screaming
from obscurity. Ever since then he has been honing his artistic
talents and plodding away at work for us and other companies.
Favored Class: -
Frequently Asked Questions
Actually these are infrequently asked questions because we
don't get nearly enough feedback as we should to make a consistant
judgement on what people really want to know.
Q: Is the sky really blue?
A: No, it red.. but everyone tried wearing the rose
colored glasses once and couldn't see a thing, so we painted
the sky blue, and then realized that the glasses didn't help
anyway.
Contact Us
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or from Your Games Now we are willing to help mediate or provide
the assistance you need. Please note, we are not directly associated
with such companies and as such any interect contact through
us might end up taking longer than a direct contact through
the company you purchased the product.
Quality Comments or Reviews
We welcome hearing positive or negative feedback about our
products so that we may help to provide better material that
fits the needs of our customer base. For the reviewers of
online and print media, please feel free to contact us for
review copies.